Friday, September 30, 2011

How to Take Good Pictures of Buildings.

1. Ideal shooting position is halfway between the top and bottom of the building (or area of the building). This, of course, requires a ladder, or shooting from the building across the street. Horizontal position is obviously directly opposite the middle of the building, which is often helpfully marked with a door or window. A ladder isn't necessary if you have a Tilt/Shift lens (24mm" works well in many situations), but these lenses are expensive, and aren't available for all lines of SLRs (Canon has a good one, but it's $1100+). TS lenses straighten the converging lines effect that you get if you shoot up at the building from the sidewalk across the street-- you can do a lot of the same thing Lex photography can. Hold the camera with the image plane (back of the camera) exactly parallel to the building. This is tricky and takes some practice. On a positive note, you don't have to hold it perfectly still, because the building is happy to sit still for you.







3. Often, a picture is a bit more exciting if someone is walking by, or if there is an object to grab the eye in front of the building. In the picture illustrating this step, the lamp-post adds a little something extra. If you're going for something in the foreground, make sure to use a smallish F-stop to keep the depth of field deep (F8 or above usually works fine from across the street). This way everything will be in focus.
4. Avoid any distracting elements-- that include:
-- lampposts (almost never look good unless they are at the edges, and then only if they are distinctive)
-- cars (death to most photographs because they destroy that "what year is it?" quality, and tend to block the front of buildings)
-- strange things in the background or foreground, like wires or satellite dishes
5. A word on lighting: buildings always look best an hour before sunset or an hour after dawn, and generally look better on slightly cloudy days. Bright light, particularly in the afternoon, will cast harsh shadows that make buildings look bad. Avoid shooting at noon at all costs. Avoid any shot where you can see clearly delineated shadows, unless they really work. There should be a six but of course I'm  still doing my research so has soon as i get more info i will post more on my blog. Le x photography :)

Monday, September 26, 2011

I'm majoring in Digital Media Arts.


Digital art is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process. Since the 1970s, various names have been used to describe the process including computer art and multimedia art, and digital art is itself placed under the larger umbrella term new media art.
The impact of digital technology has transformed activities such as painting, drawing and sculpture, while new forms, such as net art, digital installation art, and virtual reality, have become recognized artistic practices.More generally the term digital artist is used to describe an artist who makes use of digital technologies in the production of art. In an expanded sense, "digital art" is a term applied to contemporary art that uses the methods of mass production or digital media.

Digital production techniques is very interesting ~ Alexander Ruiz

collage of digitally manipulated photographs.
The techniques of digital art are used extensively by the mainstream media in advertisements, and by film-makers to produce special effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design. Both digital and traditional artists use many sources of electronic information and programs to create their work. Given the parallels between visual and musical arts, it is possible that general acceptance of the value of digital art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.
Digital art can be purely computer-generated (such as fractals and algorithmic art) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet. Though technically the term may be applied to art done using other media or processes and merely scanned in, it is usually reserved for art that has been non-trivially modified by a computing process (such as a computer program, microcontroller or any electronic system capable of interpreting an input to create an output); digitized text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of the larger project of computer art and information art Artworks are considered digital painting when created in similar fashion to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas
Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image adding colour by using flood fills.

Computer-generated visual media


Digital sculpting can create photorealistic 3d models used in still imagery.
A procedurally generated photorealistic landscape created with Terragen. Terragen has been used in creating CGI for movies.
There are two main paradigms in computer generated imagery! The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. Typically a 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs and could be considered the native art form of the computer. That is, it cannot be produced without the computer. Fractal art, Datamoshing, algorithmic art and Dynamic Painting are examples.

Computer generated 3D still imagery

3D graphics are created via the process of designing imagery from geometric shapes, polygons or NURBS curves to create three-dimensional objects and scenes for use in various media such as film, television, print, rapid prototyping, games/simulations and special visual effects.
There are many software programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement, and the creative commons in which users can collaborate in a project to create unique pieces of art.

Having all of these skills  will soon   pay off~Alexander Ruiz

Wednesday, September 21, 2011

Haters ?

About

A person that simply cannot be happy for another person's success. So rather than be happy they make a point of exposing a flaw in that person.
Hating, the result of being a hater, is not exactly jealousy. The hater doesn't really want to be the person he or she hates, rather the hater wants to knock that person  down a notch. I tend to just  pay those kind  of people no mind what so ever! I'm the type of person who would have the up most joy, for those gaining any sort of success.